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Solid Angle will be at FMX 2013 in Stuttgart on Wednesday 24 April from 14:00 to 15:00 presenting the Arnold Renderer Workshop.

The Arnold Renderer is an unbiased, physically-based path tracer designed to efficiently render the increasingly complex images demanded by animation and visual effects facilities, while at the same time simplifying the pipeline, infrastructure requirements and user experience.

This workshop will show some of the recent work generated by studios using Arnold in film and commercials. There will be a demonstration of Arnold for Maya by Ben Greasly (Sphere VFX). Szabolcs Horvátth (Digic Pictures) will talk about their work on Halo 4, followed by a talk by Marcos and Questions and Answers.

Marcos Fajardo

Marcos Fajardo, CEO and Software Architect, Solid Angle

Marcos is the founder of Solid Angle SL, where he leads the development of the Arnold Renderer. Prior to that, Marcos was a visiting Software Architect at Sony Pictures Imageworks, a visiting researcher at USC's Institute for Creative Technologies under the supervision of Dr. Paul Debevec, and also consulted at various CG studios around the world. He co-founded The Frank&Barton Co, a Madrid-based VFX studio. Marcos has been a speaker at SIGGRAPH 2001, 2010 and 2011 as well as FMX 2011 and 2012, Mundos Digitales and SIGRAD. His favorite sushi is engawa.

Szabolcs Horvátth

Szabolcs Horvátth, Technical Director, Digic Pictures

Szabolcs Horvátth is the Lead Technical Director and Head of Research & Development at Digic Pictures in Hungary. He joined Digic Pictures in 2004 and has worked on various high-profile game cinematic projects over the years, including Warhammer Mark of Chaos, Assassins Creed 2, Dragon Age 2, Mass Effect 3, Halo 4. Prior to Digic he was working on feature film VFX and commercials. At Digic he works on effect setups, simulation, shader writing, pipeline design & development and various production-related bits and pieces.

Founded in 2002, Digic Pictures is an award-winning digital production studio focused on animation and asset creation for the video game industry and visual effects for feature film and advertising production. In addition, Digic Pictures provides motion capture services in its own Vicon T160 equipped mocap studio Digic Motion.